Getting a Bit Crowded in Here
Aggregated Source: China HearsayHas anyone else noticed that on an average day, roughly 1.3 new Chinese MMORPGs (one suspects history-based games) are being rolled out?
Not sure how these are all being funded, although it does seem that any decent sized IT, advertising, or media/entertainment company is developing and/or operating their own game these days.
I realize that the pool of potential gamers in China is huge, and the numbers for the popular, established games are very impressive, but there is a real limit here, even for free-to-play games.
I assume that this is just another example of replicating something that is successful, the ethos that drives Chinese television, manufacturing, the service industry . . . need I go on?
Please correct me if I’m wrong.
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Copyright China Hearsay
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